Showing posts with label Karen Bush. Show all posts
Showing posts with label Karen Bush. Show all posts

The Dogs of Papier Mache


        
    The photo is of a whippet sculpture, made by my friend and frequent commentator on this blog, Madwippit, aka author Karen Bush.  (Not only an author, but an expert horsewoman and riding teacher, a dog-trainer, and now we see, also a pretty nifty sculptress.)
         Karen says:
Karen Bush
Here's a picture of a papier mache greyhound I made of Maxi for her owner, who won it in a charity auction.
           Karen sent me the photo because of my post last week, about my persistent brain-worm that pestered me to make a Green Man mask.  I woke up with the idea in my head of making one out of papier-mache – I suppose simply because we used to make paper-mache things when we were kids.  I seem to remember the older of my brothers setting out to make a brontosaurus (he was mad about dinosaurs).  The thing ended up looking more like a cat, so he painted it black and called it 'Tiddles.'
          Karen has knowledgeable tips about papier-mache (as well as horse-riding on a budget, and planting dog-friendly gardens.)  She says:

          It's fun - have a go. It's also cheap - newspaper torn (not cut) into strips is perfect (tissue paper is good for the finishing layers) - wallpaper paste is easy to use and keeps for weeks and weeks - make up a small batch and keep it in a tupperware type container with a lid. If you want to sculpt more you can make your own papier mache pulp but it's a bit of a faff and much easier to buy it in dried form which you add water to - use an electric hand mixer to whizz it and add some PVA glue to make it a little more plastic and stop it from drying too quickly. The pulp sets like rock when it's dry. I prefer using just newspaper, but pulp is handy for detail like toes or the coats of shaggy dogs.
          Look forward to seeing your Green (Wo)Man! 
                   Karen :-)
          This is quite encouraging.  I can feel the call of papier-mache pulp and PVA.  But I must resist!  I have the Sterkarm book to finish; I have an outline to work up for my agent (which I haven’t even starting thinking about, but which I have Davy researching.  That is, he's reading a book he wanted to read anyway, and reporting back to me on it.)  And next week it’s the Scattered Authors' Society's four-day conference, and I haven’t even started to begin to think about organising myself for it…

         But just look at that lovely whippet.  Could I make something as good as that?  Could I?

         If you want to see more whippets, have a look at Karen's blog here. 

         And if you're interested in ghostly Black Dogs, you might like my contribution to Lucy Coats' Fantabulous Fridays blog here.


         And a review of mine is up on the Awfully Big Blog Adventure's review wing here.




The Sterkarm Relativity


The Sterkarm books by Susan Price
          I’ve finished summarising every scene in Sterkarm 3, in different coloured inks, with emoticons, and many notes to self.
          It has been very useful: and has made clear that the time-scale, in places, is impossible.
          I have different parties heading off in different directions to roam the soggy, midge-ridden hills while having varied adventures, before finally meeting up again… but the timing just doesn’t work.  Everything that happens to Party B just couldn’t be crammed into the time that elapses before they join Party A again.
          I have to admit that I haven’t worked out in enough detail where the places in the story are in relation to each other, how far apart, and what the terrain between them is like.  And, most importantly, how long it would take my characters to get from one place to another, do what I want them to do, and get back again.
          I have to do this for six different groups of characters, who’re all in different places, doing different things.  Trying to kill each other, mostly.
           The ‘terrain’ option on Google Maps has allowed me to hover over Sterkarm country, looking down on all the burns and waters, the fells and laws.  I could decide where to site the towers and the Time Tube.  So many streams!  It brought back memories of tramping those hills, meeting deer in the twilight.  I could hear the burns splashing down the hillsides and smell the heather; could hear skylarks and whaups as I hunched over my laptop.
          Some of my characters are riding the tough, strong, sure-footed little reiver horses – but how fast could they travel?  I’ve read that rievers could cover 40 miles in a night, but surely that was only in desperation?  Or would they, as Davy suggested, take spare horses with them?  Would 20 miles be more usual?
          The riders were ‘light cavalry’, but would have worn helmets and heavy leather ‘jakkes’ stitched with pieces of metal, and carried lances and swords.  Other equipment too: blankets, food, bows, arrows, axes.  And the country was difficult – steep slopes, boulders, scree, thickets and many streams and rivers.  Come on, Karen (aka madwippit) and Kath Roberts, those expert riders– and any other expert riders out there - what’s your opinion?  (And Kath - wow! I like your website's new look!)
         Another party’s on foot.  If they were all fit, strong men, I could use the yomping experience of my ex-army acquaintance, but some of my characters are ill, or unfit - and they’re not all suitably dressed for scrambling over border hills either.  (One is dressed like a 16th century lady, in clothes that would hamper you walking across a room. I should add, this character is a 16th century lady. I've no doubt the rievers had their cross-dressers, but that's for another book.) My guess is that, under the circumstances, they’d be lucky to cover much more than six or seven miles in a day, if that. Walking that country is hard work.
          So, can I cut some of the events?  I’ve read through them with a hard eye, while asking those damning questions: Is this scene introducing or developing a character?  Is it introducing or developing something important to the plot?  Is it necessary?  Even so, it’s hard to see what I can lose.  Maybe I just need a good editor.
          Can I reduce events by combining  them?  Kill two Sterkarms with one arrow, so to speak.  I’ve already divided the parties differently, so one character doesn’t have to go to and fro so much.
          Time, distance, speed - I’m beginning to see what Einstein was on about.
          Davy, unable to put his cup down because of my sketch maps scribbled in coloured inks, my laptop open on a satellite scene of empty moors, my index cards and beat-sheets, said, “I dunno why you’re doing all this, getting yourself all of a fash.  You can bet other writers don’t bother.”
          Tell him, people, tell him.

          And to get you in the Border reiver mood, here's the wonderful June Tabor, from her album An Echo of Hooves -           

And here's Blott: